Precise Rectangle

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April 5, 2024 (12:48:25 PM)

This lab serves multiple goals:

Writing Your Own PreciseRectangle Class

In this exercise, you will create your own class instead of using and expanding one that was written for you. The idea is to take inspiration from the class you have already encountered (Rectangle) to create a new class, called PreciseRectangle, that will manipulate rectangles whose width and length are floating-point values instead of integers (as in Rectangle).

This should be a fairly straightforward exercise that mostly reinforces what you have already encountered, but you will be exposed to creating new classes in your IDE for the first time.

Implementation

To implement your class in your IDE, you are given two methods below: you can edit the pre-existing project or you can create a new blank class. It is recommended to pick the one that you feel the most comfortable with initially, and then you should try the other technique. You will need to know how to edit existing projects and how to create new ones.

Edit the Pre-Existing Project

  1. Re-download the “Rectangle” project, extract it in a folder, and open it with your IDE.

  2. Within your IDE, re-name the project to “PreciseRectangle”, and rename the “Rectangle.cs” file to “PreciseRectangle.cs”

    It is important that you rename the files within your IDE. If you try to rename your files, or their folders, outside of the IDE then it will break your solution. The solution will still be looking for the original file/folder names, and will not recognize the changed names. If such an error occurs, restore the previous names and then rename your files through the IDE as instructed.

  3. In the “PreciseRectangle.cs” file, replace class Rectangle with class PreciseRectangle.

  4. Comment out the body of the Main method in “Program.cs”.

  5. Your program should compile as it is, but you need to edit PreciseRectangle.cs to now store the width and the length attributes as type double, and then you will need to edit the rest of the class accordingly. (e.g., What should the return type of the GetWidth method be?)

  6. Declare and manipulate precise rectangles (with double values for the width and the length) in the Main method, and make sure they behave as expected (i.e., Can you compute the area, set attributes, etc.?).

  7. Add the missing methods ComputePerimeter, Swap, and MultiplyRectangle, as described in the Rectangle lab but also below.

Starting From Scratch

  1. Create a new project in your IDE, and name it “PreciseRectangle”.

  2. In the Solution Explorer, right-click on “PreciseRectangle”, then on “Add…” and select “Class”. Then, select “Class” in the dialog box, write “PreciseRectangle.cs” as the name of the file, and click on “Add”.

  3. You should now have two “.cs” files opened and displayed in the Solution Explorer: “Program.cs” and “PreciseRectangle.cs”.

  4. Implement the PreciseRectangle class according to the following specifications:

    • it should have two attributes, width and length, of type double
    • it should have eight methods:
      • two setters and two getters (i.e., one for each attribute),
      • a method to compute the area of a precise rectangle,
      • a method named ComputePerimeter to compute the perimeter of a precise rectangle,
      • a method named Swap to swap the length and the width of a precise rectangle, and
      • a method named MultiplyRectangle to multiply the length and width of a precise rectangle by a factor given in the argument as an integer.
  5. Declare and manipulate rectangles with floating-point (i.e., double) values for the width and the length in the Main method, and make sure they behave as expected (i.e., Can you compute the area, set attributes, etc.?).

Pushing Further (Optional)

The following is an independent task with the goal of widening your understanding of this class and preparing you for the next labs. Now that you know more about naming conventions, have a look at Microsoft’s naming guidelines, and particularly at: