May 22, 2024 (01:30:36 PM)

Keywords/Reserved Words:
words defined by the C# language and used for one thing
categories in C# used to define types of values, such as strings
values that be changed
values that can not be changed
words defined by the programmer to refer to an object or variable.
symbols used to perform operations
the % used to divide two numbers and return the remainder
Escape Sequence:
used to represent a non-printable character
Reference Types (Objects and Strings):
a variable of a class object holds a reference to the address of the object on the managed heap.
Value Types (all other reserved words):
a variable of a class object stores the exact data value held by the variable
Numeric Types:
a binary datatype that can only be true or false

Decision Structures (if/else/switch):

Control Structures (loops):

Instantiation (instance of a class):
the act of creating a object, an instance of a C# class
the act of both declaring a variable’s datatype and identifier and assigning it value
the act of creating a variable’s datatype and identifier
the act of giving a value to an identifier
Implicit Conversion:
the act of automatically storing the value of one identifier into another identifier that differs from its own
Explicit Conversion (casting):
the act of storing the value of one identifier into another identifier that differs from its own using additional syntax
are required syntactical ways to write a program for it to function Conventions:
are not required for the program to function, but are heavily encouraged for the readability and comprehension of other programmers
Format Specifiers (C, N, P, E):
added to variable calls in strings to format the numeric variable in various ways (see link for specifics)
a method used to instantiate an object and assign it’s attributes
any variable declared within a method
any value that must passed to a method in order for it to be called
the variables declared within a class to act as the characteristics of any of its instantiated object
a code block that contains a series of statements
Class Member (attributes and methods):
anything defined within a class that can be access within and outside of the class
Time and place in program where the variable exists
an object that traverses an array or list
Sentinel Value:
a special value in the context of an algorithm which uses its presence as a condition of termination, typically in a loop or recursive algorithm.
Guard Condition:
boolean expressions (predicates) found at the top of a method or function that determine whether the function should continue to execute.
a variable used to count the number of times a certain condition is met
Complex Condition:
a condition consisting of multiple conditions
Method Signature:
the way a computer reads a method by its name and the datatype of its parameters
Method Overloading:
the act of creating multiple methods with the same signature
Return Type:
the datatype of any value returned from a called method
UML Diagram:
a written diagram used to display a class and all of its members
Input Validation:
whenever a program checks if the user gave a usable input and responds accordingly to avoid errors implementation